Taleweaver 1.1 Release


Salutations!

Firstly, thank you everyone for downloading Taleweaver. Even if you're just looking for free things to entertain yourself, it still means it's being shared and enjoyed.  This has been a 4 year long process getting this far with just me working and re-inventing this thing so it is nice to see people are downloading it. I hope you have enjoyed what you have read if not played!

As the topic states, Beta 1.1.2 has released. This includes:

Ø Simpler startup including simplified species abilities.

Ø New Occupation abilities to better incorporate revised mechanics

Ø Encounter and challenge revisions: Less number crunch on Taleweavers. No more multi-tarot number calculations. A single tarot is revealed and provides a +4 modifier against skills matching the revealed tarots suit. Encounter tables have been revised to more more legible (and aesthetic). Added unique quirks for weather and lairs.

Ø Revised leveling up: Intruding "lessons", a more thematic and narratively driven means of leveling up. Follow a series of prompt and determine which on is a lesson that has helped you get to where you are now.

Ø Magic revised environmental magics now stem from elemental magic. Elemental magic can be used whenever but with limitations. Magic has its own lessons lo learn as well.

If you have not already, let me know what you think! At this point my feedback has been a bit limited and what this to be an enjoyable game to play and not just an enjoyable game in concept. 

Files

Official Character Sheet 579 kB
63 days ago
Taleweaver Open Beta (1.1.2) 28 MB
55 days ago

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